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Company of heroes 2 rebalance best faction
Company of heroes 2 rebalance best faction





company of heroes 2 rebalance best faction company of heroes 2 rebalance best faction

It's fun to be able to dismount the Witch-king so that he becomes more resistant to arrows, rather than having to keep him constantly on his Fellbeast because he takes exactly the same damage from everything when he's in the air as he does on the ground. For the casual player, it just makes the game less fun than it should be.

company of heroes 2 rebalance best faction

For competitive players, this is completely unacceptable, which is why competitive players have used 2.02 for over 10 years now. One of the biggest problems with the official 2.01 patch is the huge number of practically useless units, structures, heroes, abilities, and powers. But we do expect that nearly everyone who plays it will find it a considerably more enjoyable experience overall. We don't expect anyone who plays 2.02 to enjoy every single change that it has made to the game from 2.01. The primary objective of 2.02 is to leave RotWK players with the familiarity they have acquired playing 2.01, but nevertheless make gameplay far more enjoyable by making underused aspects of the game better, fixing bugs, and balancing the game. It extensively revamps several aspects of the game as needed, without gravely altering the principles of gameplay used in 2.01. After years of updates, the patch has now reached a very mature and balanced stage. Issues at hand included bugs and grave imbalances, as well as useless units, structures, and powers. 2.02 has gone through a long process of "fixing" RotWK, as ever since the game's release it has been clear several elements of the official version of RotWK were broken. Consequently, the decision was made to create a community-produced patch. The 2.02 project began in August 2007 after a more or less clear indication by EA that it essentially had no intention of further patching RotWK.







Company of heroes 2 rebalance best faction